![]() Boom Blox was the first (and so far only) project to come out of this collaboration. The original Boom Blox was released in 2008 as part of a collaboration between Steven Spielberg and EA Games originally announced in 2005. It works merely off a system that EA has created for the Nintendo Wii. ![]() Some of these levels will be levels from the first game, and will be free to download.īoom Blox Bash Party has also done away with Nintendo's friend codes, and doesn't feature support for the Wii MotionPlus as access to the needed development tools wasn't given early enough. ![]() The sequel keeps the core gameplay of the first intact, while adding a new slingshot mechanic, and removing some of the shooting mechanics. New blocks, tools, actions and characters have also been added, along with the addition of user-generated content. All of which is able to be browsed, uploaded, downloaded, and rated through an integrated system, although these levels must first be filtered by EA for inappropriate content before being made available for download. Some of these levels will be made internally at EA, even including one made by Steven Spielberg himself. ![]() Boom Blox Bash Party contains more polished gameplay, increased multiplayer components, and over 400 new levels venturing into both outer space and underwater. Overview A usermade level Regarding the original Boom Blox.
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